v1.3 - Controller Support


Balance:

  • Damage limit (per hit, no multipliers) increased from 20 to 25
  • Introduced a very sneaky mechanic to make no-powerup runs more feasible (no I won't tell you)

4th Floor Midboss

  • Now has one shared health pool
  • Total health lowered from 2800 to 2000

3rd Floor Boss

  • Radial turret rotation speeds adjusted


Meta Progression:

  • Replaced "Biggums" Runlockable with "Just Better"
  • Replaced "Loyal" Runlockable with "Coward"
  • Added Runlockable for "Big Hits"
  • Added Runlockable for "Pure Luck"


Powerups:

  • Powerup Window now reports when player can find an Enhanced Powerup
  • Buffed "Haymaker" ricochet damage from 2 to 3
  • Buffed "Blender" spin damage from 1 to 2
  • Changed "Biggums" to grant spin damage instead of ricochet damage
  • Changed "Flirtatious" effect to
    Boomeraxe seeks 2 additional random targets
    1 ricochet damage
  • Changed "Ricoddicted" effect to
    +8 ricochet damage
    -4 spin damage
    ricochets ignore the damage cap
  • Changed "Spincialist" effect to
    -8 ricochet damage
    +2 spin damage
    deal spin damage 50% faster
  • Changed "Stand Back" effect from "your explosions deal 5x damage" to "+8 explosion damage"
    (this is mathematically identical to the previous effect under the same circumstances, but allows new explosion damage powerups like "Grudge" to not immediately break)
  • Changed recipe for "Way 2 Hot" to require "Hot Stuff" + "Loyal"
  • Moved "Biggums" to default powerup pool
  • Moved "Loyal" to default powerup pool
  • Added "Big Hits"
  • Added "Coward"
  • Added "Don't Judge"
  • Added "Glitchy"
  • Added "Grudge"
  • Added "Juggler"
  • Added "Just Better"
  • Added "Pure Luck"
  • Added "Spin to Win"
  • Added enhanced powerup: "Rigged"
  • Added enhanced powerup: "Spray, Pray"
  • Added enhanced powerup: "Super Touchy"


QoL:

  • Controllers are now fully supported
  • Can also now navigate menus with WASD/Arrows and Spacebar
  • Camera shake and slow motion are now toggleable via the menu
  • Made damage numbers slightly easier to read
  • Damage numbers are now colour coded per damage type
  • Added description of Melt mechanic to "Hot Stuff"
  • Pausing during a run now lists your current stats
  • Treasure, Powerup, and Reward rooms are now labelled accordingly


Misc:

  • Fixed some minor typos
  • Boomeraxe-in-ground no longer solid to prevent players getting trapped in corners
  • Training texts updated to react to control scheme
  • Game now notifies player when progress is saved

Files

x64.zip 72 MB
Dec 06, 2023
x86.zip 68 MB
Dec 06, 2023

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